![]() ![]() ![]() Self._UIInfo_guideTarget.ensureType(AuxInfo. Self._UIInfo_guideTarget = UIStateBoundInfo(guideTarget) GuideTarget = AuxInfo.GuideTarget(subMap) Self._UIInfo_markerInfo = self._UIInfo_translateInfoMap(markerMap)įor key, subMap in ems(): Self._UIInfo_stringInfo = self._UIInfo_translateInfoMap(stateMap) InfoList.append(self.MarkerInfo(marker, (marker), marker.get('tooltip'), questType, repeatable)) StateMap = self.StateInfo(title, '', value) Lections.Mapping', rawUIDescPreq: 'None or collections.Mapping', rawUIDescTrigger: 'None or collections.Mapping'):įor state, value in ems(): MarkerInfo = collections.namedtuple('MarkerInfo', ('Target', 'MarkerType', 'Tooltip',ĭef _init_(self, questType: '', repeatable: 'bool', title: 'str', rawMarkerInfos: 'None or collections.Mapping', rawGuideTarget: 'None or collections.Mapping', rewardDesc: 'str', rawUIDesc: 'None or col StateInfo = collections.namedtuple('StateInfo', ('Title', 'Description', 'SimpleDescription')) TutorialQuestsForStats =, unexpected ui state' _STRING_TRIGGER_TYPE_RELATIONSHIP = 'relationship' ![]() _STRING_TRIGGER_TYPE_CONTRACT = 'contract' _STRING_TRIGGER_TYPE_GUARDIAN_PROPERTY = 'guardianProperty' _STRING_TRIGGER_TYPE_PROPERTY = 'property' _STRING_TRIGGER_TYPE_GUARDIAN_CHANGED = 'guardianChanged' _STRING_TRIGGER_TYPE_SELECTION = 'selection' _STRING_TRIGGER_TYPE_RANDOM_ITEM_COUNT = 'randomItemCount' _STRING_TRIGGER_TYPE_RANDOM_KILL_COUNT = 'randomKillCount' _STRING_TRIGGER_TYPE_ITEM_COUNT = 'itemCount' _STRING_TRIGGER_TYPE_KILL_COUNT = 'killCount' _STRING_TRIGGER_TYPE_PROXIMITY_ENTER = 'enter' _STRING_TRIGGER_TYPE_CONVERSATION = 'conversation' SYSTEM_MESSAGE_ID_ITEM_TURNED_IN = 'Quest_msg_item_turned_in' QUEST_VAR_KEY_TARGET_COUNT = 'targetCount' QUEST_VAR_KEY_TARGET_CLASS_ID = 'targetClassID' QUEST_STATE_CHANGE_TIMESTAMP = 'changedTime' QUEST_STATE_KEY_REWARD_APPLIED = 'rewardApplied' I don't have tutorials, nor do I have any interest. ![]() 90 of the entire game is coded in Python which is pretty much what caused the downfall of this project that led to development hell and lead to cancellation. I hope you enjoy this release as I did a long time ago If you like Python, this is for you. QUEST_STATE_KEY_PLAYED_COMPLETE_CUTSCENE = 'playedCompleteCutscene' Re: Peria chronicles Well, It's about time. QUEST_STATE_KEY_TRIGGERED_FORWARD_INDEX = 'triggeredForwardIndex' QUEST_STATE_KEY_BACKWARD_REVERTIBLE = 'backwardRevertible' QUEST_STATE_KEY_FORWARD_REVERTIBLE = 'forwardRevertible' QUEST_STATE_KEY_QUEST_GIVER_UID = 'questGiverUID' QUEST_STATE_KEY_PATTERN_QUEST_KEY = 'patternQuestKey' QUEST_STATE_KEY_INSTANCE_ID = 'instanceID' QUEST_STATE_KEY_PENDING_NEXT_STATE = 'pendingNextState' LOG_INFO = natuum.getLogger('quest').info LOG_DEBUG = natuum.getLogger('quest').debug I’m sure I’ll get hate for talking about it in a negative light, but I’ve been calling this shit for a while now and more of the playerbase is catching on to how apparent their bullshit is and how important the Battle Royale is to them.Import abc, collections, enum, numbers, os, re, math, thing, natuum.util, natuum.cutscene, natuum.relationship, natuum.gameClassįrom import CarveResultEnum But, hey, according to Steven and the team. They went back on that pretty fast – turning the game into a complete standalone title and monetizing it via a cash shop. they announced that the Alpha One Phase 1 – which we now know is Apocalypse, was just a test for the MMO. It’s perfectly fine to have faith that we’ll still get the MMORPG but let’s be real here. It has also been almost 3 months now since their official forums went down with no word about when or even if it’ll come back, so other than Reddit, there is no real way of voicing displeasure with the situation we’re currently in. their continued efforts on modes like the Apocalypse Battle Royale. However, and I quote here directly from Steven himself, in the meantime, they will be focused on fixing the backend, performance, optimization, and. In it they go on to state that they are still hard at work on the MMORPG – however, they are being forced to push back the release date for Alpha One to an. Not social media – no updates through Twitter, no updates through Facebook. Last week, the team behind Ashes of Creation released quite a large Director’s Letter – via Discord, mind you. So my last news video was filled with people asking when I was going to cover Ashes of Creation next. ![]()
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